Requires N64Digital firmware >= 1.3.0
Requires PFX PS1Digital firmware
Pixel FX Digital products supports setting custom controller hotkeys / button combos for several of the system functions.
After creating a custom buttons.ini
, this file can be uploaded via the web interface:
Controller Hotkeys are stored in an .ini
file, which has the following format:
FUNCTION = BUTTON_IDENTIFIER_1 [ + BUTTON_IDENTIFIER_2 + BUTTON_IDENTIFIER_3 ...]
BUTTON_IDENTIFIER
)N64 | PS1 | DC |
---|---|---|
A | L3 | n/a |
B | R3 | n/a |
Z | SELECT | n/a |
START | START | START |
PAD_UP | PAD_UP | PAD_UP |
PAD_DOWN | PAD_DOWN | PAD_DOWN |
PAD_LEFT | PAD_LEFT | PAD_LEFT |
PAD_RIGHT | PAD_RIGHT | PAD_RIGHT |
n/a | L2 | n/a |
n/a | R2 | n/a |
L | L1 | L / ARCADE_Z |
R | R1 | R / ARCADE_C |
C_UP | TRIANGLE | GREEN_Y |
C_DOWN | CROSS | RED_A |
C_LEFT | SQUARE | YELLOW_X |
C_RIGHT | CIRCLE | BLUE_B |
FUNCTION
)resolution_switch
Switch any resolution to 1080p and 1080p to 480p (saved resolution is not changed)
deblur_on
Enable deblur (not available on PS1)
deblur_off
Disable deblur (not available on PS1)
reset_console
Reset console
full_reset_console
Full reset console (on N64 this toggles a cold boot, on PS1 this triggers a reset to loader when using an ODE) (requires fw >= 2.0.1)
open_menu1
/ open_menu2
/ open_menu3
Open OSD (open_menu1
/open_menu2
/open_menu3
this allows to define three different hotkeys, both still call the same function)
door_lid_switch
Trigger door/lid switch for ODEs (not available on N64) (requires fw >= 2.0.1)
default setup
)N64Digital:
open_menu1 = L + R + PAD_RIGHT + C_RIGHT
open_menu2 = Z + R + PAD_RIGHT + C_RIGHT
resolution_switch = L + R + PAD_UP + C_UP
deblur_on = L + R + PAD_UP + C_DOWN
deblur_off = L + R + PAD_DOWN + C_DOWN
reset_console = Z + R + A + B + START
full_reset_console = 0
PS1Digital:
open_menu1 = L1 + R1 + PAD_RIGHT + CIRCLE
open_menu2 = L2 + R2 + SQUARE + CROSS + START
resolution_switch = L2 + R2 + TRIANGLE + CIRCLE + START
reset_console = 0
full_reset_console = SELECT + TRIANGLE + CIRCLE
door_lid_switch = 0
To disable a button function, use a BUTTON_IDENTIFIER
of 0
resolution_switch = 0